Agent Initiative
My Master´s Final Project at the Unity´s Official Programming Master. Here I applied every each concept and technique learned during the Master. In adittion, this is the result of the effort and the creativity that I achieved during the process.
Made of a pair of playable levels, Agent Initiative let the user try and enjoy the actions that agents A and Gent can perform at their missions. Worth to remember that I have used audiovisual plot techniques taked to 3D planes and sequencies, ‘mcguffin’ resource and teasing effect as persuasive effect. Along with the art of Synty Studios, this demo is designed and programmed 100% by me: enemy AI, character controller, save and load system, localized system, etc.